- #Dark basic pro book how to#
- #Dark basic pro book pro#
- #Dark basic pro book professional#
- #Dark basic pro book series#
#Dark basic pro book how to#
You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there.
#Dark basic pro book professional#
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. A companion website is available and provides up-to-date technological information, additional resources and further examples. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice. This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Examples of games that show active and experiential learning Practical examples of educational game design and development. Concrete examples of different types of game-based learning using six case studies. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: A toolkit of guidelines, templates and checklists. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Can EEG signals be a means to control a robot? Can face recognition be achieved in varying illumination?" A robot arm is proposed for adding to the mobility scooter of the elderly. Manipulators are featured, both for general tasks and in the form of grasping fingers. The swinging of a spray rig is damped, while machine vision is used for the control of heating in an asphalt-laying machine. Mobile robots continue to be a hot topic, both from the need for navigation and for the task of stabilization of unmanned aerial vehicles. The topics range from mining, with its heavy engineering, to the delicate machining of holes in the human skull or robots for surgery on human flesh. The essential aspect is that they concern practical applications rather than the derivation of mere theory, though simulations and visualization are important components.
#Dark basic pro book series#
The contributions for this book have been gathered over several years from conferences held in the series of Mechatronics and Machine Vision in Practice, the latest of which was held in Ankara, Turkey. Finally, a book for complete beginners who want to learn to write games! Revives the language that most game programmers started with: BASIC. No DarkBASIC runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Create self-contained executable games with the graphics and sound files stored inside the exe file.
#Dark basic pro book pro#
Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBASIC Professional! Bring the "fun factor" back into game programming and let DarkBASIC Pro handle all the game mechanics behind the scenes-an easy-to-use language with powerful features.