Have you hated the simple R-to-Reload systems almost every gun in every videogame in existance has and instead have reloading be a part of the guns micromanaging process (Wow.).Weapons use Ports revolutionary TimedSegmented Raycasts system - basically not-instant raycast projectiles that have things like gravity, etc.
All guns have also been tweaked to emulate their real-life counterparts in terms of performance while also keeping stern balancing mechanics in place - every weapon in the pack can counter another in skilled hands. Damage-wise all weapons are balanced and every weapon with the exception of the shotgun have headshots - usually 3 multiplier on base damage (exception is the M24 Sniper with 4 mult and automatic weapons like Thompson and UZI having different multipliers). There are a total of 9 weapons in the pack including the grenade. Bullets that will fill your ammo pool for use with magless guns. Ammo packs to decrease the need of spammed single-bullet items. ![]() Brian SMith - Original version of magazine-based weapons starting with m1911 revolver. Port - COMPLETE rewrite of the entire weapon pack, item props system and various other support scripts that made this weapon pack possible. The classic look and feel of the weapons have been left mostly untouched. Even two decades later, we still have no idea why we started it. While simultaneously having all the jeh neigh say kwa of our fancier-pansted brethren, it proves itself to be worthy of our respectand moreby looking like the roided-up offspring of a sniper rifle and a bear trained to load artillery. By continuing to use this website, you are agreeing to our use of cookies.
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